Legend of the chambered. The Legend of the Chamber of Secrets 2022-10-09

Legend of the chambered Rating: 9,4/10 179 reviews

The legend of the chambered is a tale that has been passed down through the ages, revered and revered as a tale of great mystery and wonder. It tells the story of a chamber, hidden deep within the earth, that holds within it unimaginable treasures and secrets.

According to the legend, the chamber was created by an ancient and powerful being, who imbued it with great magical powers. It is said that this being was a master of the arcane arts, and that he used his powers to create the chamber as a place to safeguard his most precious possessions and secrets.

The chamber is said to be hidden within a network of tunnels and passageways, deep beneath the earth's surface. It is said that the only way to reach the chamber is through a series of complex puzzles and riddles, which must be solved in order to unlock the chamber's secrets.

Many have sought out the chamber over the years, driven by a desire to uncover its secrets and uncover the treasures it holds. But few have ever succeeded in finding the chamber, and even fewer have managed to unlock its secrets. Those who have succeeded have returned with tales of great riches and treasures, and have spoken of the chamber's magical powers and the wonders it holds within.

Despite the many attempts to find the chamber, it remains a legend, shrouded in mystery and shrouded in the mists of time. Some say that it is nothing more than a myth, a tale told by ancient bards to keep their listeners enthralled. Others believe that it is real, and that it holds within it the key to unlocking the mysteries of the universe.

No matter what one believes about the legend of the chambered, it remains a tale that has captivated the imagination of generations, and one that continues to inspire those who seek its secrets today.

Legend Of The Chambered [NEW UPDATE!] Minecraft Map

legend of the chambered

Not being able to see spiders is another. I'd suggest letting the monsters collision sphere be a bit bigger so they don't disappear while you're fighting them. Cool game you have here, and amazingly smooth for a Java applet I know, I'm prejudiced. I like how you have a raycasted game still feeling like a pre-drawn pseudo 3d one ala DM. Ah, no, I rolled my own from scratch. Perhaps all items within the "minimum visible range" could appear in a row of buttons in the UI or something? Logged I'm a bit worried about autolooting filling your inventory to the point of insanity.

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Legend of the Chambered [early WIP]

legend of the chambered

I love engine writing. For the life of me I couldn't figure out attacking. I also think the interface could be made a bit more intuitive. Logged Or they could jump when attacking. Click here to play Applet. I was imagining this one, or something similar.

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The Legend of the Chamber of Secrets

legend of the chambered

Did you roll your own raycaster for this? I don't like the sound of adding duck just for picking up nearby stuff, but maybe you have other uses for it in mind! How would a gui component for showing things on the ground near you look? I loved both Dungeon Master games, I loved both Eye of the Beholder games the third one doesn't count! The other minor thing I found frustrating was that you effectively have a minimum range for picking up items - when you're standing on top of something you can't see it onscreen so can't pick it up. I build a list of all walls near the player, clip them against the viewport, then render them in Z order by building a polygon of them and texture mapping it. Automatic coin pickups and a shared party purse is a great idea, though! The grid-based thing might be interesting. Logged It's not a raycaster at all, actually. All in all, though, this is quite a nice start, and I look forward to future iterations of this. « Last Edit: May 06, 2009, 02:20:05 PM by Ed» Logged I'm half-toying with the idea of making movement tile based like in those really old dungeon exploring games. I think the combat works alright, although it's rather hard to play as a team of 4 characters having to attack for each of them.

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Legend of the Chambered Shield Minecraft Texture Pack

legend of the chambered

After having read the awesome thread on in game tutorials in this forum, I think I've got a good plan on how to design the game start. Also the DM classic of the item you pick up becoming your mouse pointer. I could make the first puzzle in the game force you do crawl through a small hole to force the player to learn to use this. Logged Ah interesting, I didn't know there was easy access to 3D API's from Java. Also there should be a specific button to go back to the main screen from the character screen. . I'm a bit blind for this since I'm so used to the old games it's inspired by, so I really appreciate someone pointing it out.

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Legend of the Chambered Remake?

legend of the chambered

As for having picked up items show up in the mouse cursor. . It works really well imo. Clicking on the character's name to return to the main screen isn't very intuitive. It's really slick and has a great feel to it. « Last Edit: May 03, 2009, 07:30:05 AM by Notch» Logged welcome to TIGS Notch! Fun visuals I like the tree leaves rustling in the wind, nice! For example, if you pick up an item, you should be able to automatically equip it to a character from the main screen maybe by dropping it on their portrait. It uses some of minecraft's original textures minecraft had some of the textures from it when minecraft was first made i actually havent played it but all the pictures and ratings are really good! Any kind of feedback is greatly appreciated! Notch never actually finished it and lost interest in it.

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Legend of Chambered jar file : Notch : Free Download, Borrow, and Streaming : Internet Archive

legend of the chambered

If I'm not mistaken, this shouldn't be too far from what Doom does. Just having your guys attack monsters in front of you at random could work, but I'd rather keep the sense of micro management you get from having to manually attack. Isn't it for you? But now I felt the urge to finish some larger project again rather than to just keep doing competitions, and I started to look at this one again, and I'd love to hear people's opinions on what I've got so far. Logged I'm a bit worried about autolooting filling your inventory to the point of insanity. . It makes the game feel more like a game and slightly less immersive, but in a somewhat nice way.

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Talk:Legend of the Chambered

legend of the chambered

Also I would really like some sound! Or perhaps I could add the ability to duck. Logged Very sweet indeed. . It's a bit of a hassle to go to each character's screen each time you need to equip an item. It's not very intuitive, I guess. What OS, java version? Now knowing there items end up, like which player is carrying what, is also probably fairly frustrating. .

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legend of the chambered

Now knowing there items end up, like which player is carrying what, is also probably fairly frustrating. Depends how far you want to go with automating this stuff. Those are usually the two areas I fail at the most. Or, maybe, auto-equip if it's clearly better than the current item? For the latter, maybe you click on the equipped weapon to toggle a highlight on it so the button lights up or whatever and then whenever an enemy is in front of the party the character automatically attacks with the weapon. Automatic coin pickups and a shared party purse is a great idea, though! I tried something like that briefly but I didn't have any interpolation between positions and it ended up fairly unpleasant to look at. Other than that, it's bringing back a lot of good memories, including the scariness of DM, which is no mean feat! What's the old game that had that sort of interpolated 3D world movement? Logged Hi, thanks for the feedback.

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legend of the chambered

Since each column is aligned with the screen no tilted walls , this texture mapping is very very fast. A while back, I decided to just buckle down and make one, from scratch, drawing all the graphics myself and doing all the level design. The viewport already has the horizon fairly high up in the screen in an attempt to fix this, but it doesn't really work too well. I kind of resented having to put each coin in an inventory slot manually Fun stuff though, keep going! It's a really cool RPG like minecraft but without building and lots more dungeon raiding and stuff. . .

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